The US video game market surged in March, providing a timely tailwind for publishers like Take-Two Interactive. According to data from research firm Circana, consumer spending on games jumped 12% year-over-year to $5.3 billion for the month. This robust performance underscores a healthy industry backdrop just months before Take-Two’s pivotal Grand Theft Auto VI launch.
Two of the company’s annual sports franchises were direct beneficiaries of this spending. WWE 2K26, which launched on March 13 with premium editions available from March 6, secured the number three spot on the combined monthly sales chart. NBA 2K26 also ranked within the top ten. These consistent performers demonstrate the reliability of Take-Two’s franchise strategy, offering stable revenue streams as the company approaches its blockbuster release.
For the entire first quarter of 2026, total industry spending reached $14.6 billion, a 5% increase. The growth was broad-based. Hardware sales skyrocketed by 69%, while console content spending rose 22%, driven by a 40% surge in digital premium downloads. Spending on PC and cloud content increased 28%, and non-mobile subscriptions grew 20%. Circana has previously forecast that GTA VI, alongside Nintendo Switch 2 sales, will be central to driving roughly 3% growth for the full calendar year.
Despite the positive market data, Take-Two’s stock has experienced volatility. Since the start of the year, shares have lost nearly 13% of their value. However, a recent uptrend has emerged, with the stock gaining over 12% on a 30-day basis. It closed at €187.00 on Wednesday, moving above its 50-day moving average and sitting 16% above its February low, though still 17% below its 52-week high.
Should investors sell immediately? Or is it worth buying Take-Two?
Wall Street analysts remain overwhelmingly bullish, looking past near-term fluctuations toward the late-2026 catalyst. Of the analysts covering the stock, 16 rate it a “Buy” and one a “Strong Buy.” The average 12-month price target stands at $284.31, with even the most conservative estimate pegging a floor around $230. This optimism is rooted in the belief that GTA VI can fundamentally reshape the company’s financial profile, with some projections anticipating revenue of $8.8 billion and profit of $1.1 billion by 2028.
The company’s current operations, supported by a market capitalization of approximately $38 billion, provide a diversified foundation. Recurrent consumer spending from live services continues to deliver financial stability. Key ongoing revenue drivers include the enduring popularity of GTA Online and Grand Theft Auto V, the steady performance of the NBA 2K series, and a mobile portfolio featuring titles like Toon Blast and Match Factory!.
All strategic roads now lead to November 19, 2026—the confirmed launch date for Grand Theft Auto VI on PlayStation 5 and Xbox Series X|S, with a PC version to follow. Marketing campaigns are slated to begin this summer. Management has outlined plans to grow net bookings progressively leading up to the release, a trend they expect to continue into fiscal 2027.
The next quarterly report will offer an early indication of how strong market trends are translating into Take-Two’s own results. Analysts, however, anticipate a significant decline in earnings per share for the period, a expected dip before GTA VI arrives to potentially reset the company’s growth trajectory and test those lofty price targets.
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